Below are a few images of the work I contributed to SWORN, an action rogue-like. This project was an excellent opportunity for me to become proficient in not just 2-D concept design work, but also become incredibly efficient at 3d modeling, UV mapping, and working directly in unity to create 3D environments.

I illustrated, modeled, textured, and implemented assets in Unity. I also built levels, lit levels in engine, and designed in engine environmental FX and materials and collaborated with other artists to create the final environments. I was involved in assisting and guiding other artists, animators and game designers towards visual goals by providing feedback and supplementary art assets where needed.