Below are a few images of the work I contributed to SWORN, an action Rogue-Like available on Steam in early access.

I Concepted, Modeleled, Textured, and Implemented assets in Unity. I also built levels, lit levels in engine, and designed in engine environmental FX and materials and collaberated with other artists to create the final environments. I was involved in assisting and guiding other artists, animators and game designers towards visual goals and providing feedback and supplimentary art assets where needed.

This project was an excellent oppurtunity for me to become proficient in not just 2-D Design work, but also become incredibly efficient at 3d modelling, UV mapping, and working directly in unity to create 3D environments, I have also become very good at troubleshooting, streamlining and optimizing workflows to create a large volume of environment art in a relatively short amount of time.