Crab Monsters
I wanted to get back into doing small one off illustrations. It is something I hadn’t really done in a while due to the planning that is usually involved and multiple iterations in my concept designs and work on visual development. I made this first image as a goofy little story. A baby kaiju type character looming over an unsuspecting lifeguard on a deserted beach.
The final image.
Then the concept artist kicked in. I thought, “how can I expand on this little guy in 3d and use it to make a more advanced image? I hopped into 3d coat for a quick voxel sculpt of the basic shapes and colors, and then over to Cinema 4d for a quick render.
After that I brought it into Photoshop for a paint over. Overall, I think I probably didn’t save much time with this method due to the fact that I painted over the render a bit too much. It was, however, a good exercise in knowing when to stop prepping and start the finished image. I think there is something that I can get from this workflow, I just need to calibrate a bit more and find a good balance.